thought it is time to talk a little about the future of my projects in general
Currently i have my focus on 3 projects in total:
Quite a lot isnt it? So ... help is appreciated :3
Every project is kinda the same ammount of damned doomed work ... and spreading the time i can invest whise is hard as fuck ...
But lets cover each entry separate
Extended Medical System (AKA XMedSys)
Extended Medical System is supposed to be that what i always wanted XMS1 and XMS2 to be ...
an extensive, easy to use and simple medical system which suits to everybody who wants to use it!
XMS1 was a failed project as i had no fucking clue how to start with and with XMS2 the scope changed so often that in the end implementing new stuff was just too damn hard ... (hell you had to create 5 new entries for one fucking thing and then it wasnt even sure you would have everything behave as you wanted ...)
thats why i dropped both projects and started doing this crap properly with more planning in the start and with that what i learned out of XMS2 in mind ...
XMedSys will be capable of creating the whole content from scratch on its own
all via config files :)
- No complicated "edit theese 20000000000 SQF files" anymore
- Easy Overview
- Even the dumpest person should be able to follow the syntax
- Less documentation
- New stuff can be implemented with a blink of an eye
Only problem this creates is that the code behind has to be generated which means i already written a ton of code just for the generation :3
be excited as i am kinda sure this will launch in mid 2016Q4
Object Oriented Scripting (in short OOS)
OOS is a completly new way of scripting for ArmA 3
It is Objectoriented (obvious) and supports function overloading + other comfort stuff you know from other languages
Sadly ... a lot of things are still not straigth forward :3
but that is where the work currently is invested
the alpha is stable enough and that what will change from here wont be that much of an impact that you would have to rewrite your whole code.
hell the tool is damn stable actually :)
If you want to see it in action then head over to my XInsurgency mission
to get started it is enough to download it. After that, open the wrapper and create a project somewhere
in there you just need an entry point and youre done :)
Entry points available:
static void preInit()
static void postInit()
static void preStart()
you can have as many of theese as you want (end code still is SQF ... ^^') as long as they are separated in namespaces
Well well ...
there is not much to be told about this one ...
It is a quite new project, still in damn early alpha (though ... only thing preventing productive usage is an invalid formular for the screensize in arma (doomed safezones -.-) and the lacking content :3). The project itself aims to replace the ingame UI Editor with an Out-Game UI editor which has enhanced features and supports you as good as possible on the editing
The style orients heavily on VisualStudio (see for yourself from top to bottom the images get older) and it is planned to support as much extensibility (currently: styles, new content and languages; not everything enabled yet) and it is planned to continue that design approach
Most ppl are already excited when just seeing the alpha ... well ... me personally too as i know what i roughly plan to implement in the next few month
but do not expect any BETA release before end of 2016 ^^'
the alpha however is already stable enough .. but writing content ... hell ... lemme stay it like so: if you enjoy searching through the BIKI and translating everything into XML files, you are hired :) (no money paid)
ok guys ... that was all i wanted to update ya with ...
been quite a long time since the last entry ... i will try to make this stuff more regulary ... but no promisses :3
See you next time, X39